The Cave - Classic Review
A freebie on Playstation Plus, I'd better play it for a bit. Now, what would happen if I get that object over there? Ah and that opens this... now if I can just avoid that dragon. "Ahh, it got me."
From the creator of Monkey Island (Ron Gilbert), published by SEGA and tailored by the developer of Psychonauts... comes the eerily named title 'The Cave'. Ron Gilbert is an Amiga legend, his games are still with us today, released on newer formats (iPad, iPhone and Android) and still enjoyed by millions the world over. Here's a question. I wonder If we'll still be playing the Cave twenty years from now?
2013 seems a funny time for Ron to branch out, but here's his first game in over two decades. It's a game filled with logic, leaps of faith and death-defying jumps... The idea has been floating around inside Ron's noggin for the last twenty years. There's lots of narrative, clever puzzles and a sense of original humour not found in games today. Surprisingly, though, there's less dialogue than used in Ron's earlier games.
Harsh life experiences have forced the characters to become twisted, what's more, the initial laugh factor is backed up with some massively deep game-play. This is the nearest you'll get to originality in games today. A must experience, and fun for all the family. I nearly forgot to mention, the Cave does all the talking.
Victoria Latham, second opinion:
This is one the best games I have ever played. I'm not into games where you just go along mindlessly shooting stuff, and I don't like games where things jump out at you, they just bore me now. The Cave is good because you have to think about everything you're doing, remember where you've been, question what an object might signify, and use logic to work your way through the levels. It is essentially a big puzzle. I thought the guy who conceived this thing must have been some sort of genius, to be honest, to have been able to think this through so thoroughly. I love the characters, especially the evil children, and how they are all slightly dark, with their missions within the puzzle being either completely dishonourable or just plain wicked. I like the idea that you can play as the bad guy and do terrible things.
My only criticism and this is something I feel could be so easily changed, would be that once you have completed it with three characters, naturally you want to try another three and solve their puzzles/levels. The problem is you have to re-do all the 'in between' puzzles over again, which is really annoying. Then by the time you complete it again, with three different ones, there is the seventh character that you haven't used and can only use if you pick two others that you have already played with and go again. But then you would have to re-do not only the in between levels but the levels of the character you have already played with! The simple solution to this would surely be to have an option there where you can choose to skip a level that you had previously completed. We left out the scientist, as we couldn't be bothered to have to re-do all the levels again to get to hers, and it is bugging me, as I type this, that I don't know what hers is like.