Lightspeed: How can I make this game happen?
|MODE 0 graphics showing how things might play out...|
|Action panel to help you throughout your mission...|
Where I'm at so far:
It really is early days, I'm just playing around with graphics. I really want to do this for the CPC, despite being told that I should use GameMaker and other such PC tools to bring the idea to a bigger audience. I've already looked at some of the programming tutorials in old Amstrad books and magazines, and at this point, it looks fairly daunting. So for now, I'm thinking I need to do more research, stick with these books for some time and practice as much as possible where time permits.
I dabbled back in the day, but this never came to anything serious, instead I played games more than I care to admit if my parents knew how much effort I put into gaming vs homework, they'd have disowned me. So far, this has been a solo effort with help from my wife, and honestly, I'm not even sure how much help I can get from other people. Hopefully, someone out there will take pity on my efforts thus far and give me some guidance on the best way to get started. My hope would be to one day turn my idea into a prototype of sorts.
A question to the Amstrad community?
What are the best tools, books and emulation I should use? I've purchased loads of books over the years, especially geared towards programming new games on the CPC, and I've tried to believe me, but these lines of code are somebody else's blood, sweat and tears, helpful none the less, but the dream for me is to ultimately play something the likes never experienced on the CPC before. I know there are quite a few tools available for the ZX Speccy, I bought one of 'em, 'The shoot-em-up construction kit' but is there anything worthwhile on the Amstrad CPC?