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Showing posts from June, 2013

The Cave - Classic Review

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A freebie on Playstation Plus, I'd better play it for a bit. Now, what would happen if I get that object over there? Ah and that opens this...  now if I can just avoid that dragon. "Ahh, it got me." From the creator of Monkey Island (Ron Gilbert), published by SEGA and tailored by the developer of Psychonauts... comes the eerily named title 'The Cave'. Ron Gilbert is an Amiga legend, his games are still with us today, released on newer formats (iPad, iPhone and Android) and still enjoyed by millions the world over. Here's a question. I wonder If we'll still be playing the Cave twenty years from now? 2013 seems a funny time for Ron to branch out, but here's his first game in over two decades. It's a game filled with logic, leaps of faith and death-defying jumps... The idea has been floating around inside Ron's noggin for the last twenty years. There's lots of narrative, clever puzzles and a sense of original humour not found in g

Super Mario World - SNES

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A few weekends back, I was trawling through a local car boot sale and caught the gaze of a SNES looking back at me. It was loosely boxed, with lots of games piled horribly high, the majority were tightly packed and squashed together. As you can imagine, a worst case scenario for a SNES cardboard box. Within seconds, I asked the guy "how much?" [trying my best not to prove overly desperate] He replied "er dunno, give me twenty". I paused for a few seconds and was just about to snap his hands off when his mate piped up and said "you can have that lot for a fiver, we're not taking anything back with us" he then proceeded to throw in even more goodies into an already overcrowded box. Seconds later, the box now included an N64, a ZX Spectrum +3 and several more games including a copy of Super Mario All-Stars, which brings me to my review. I was never a fan of the early NES Mario games until Super Mario World came along on the SNES. I enjoyed Mario in

GOLDEN AXE - Classic Inspection

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Golden Axe was one of my favourite games. I played it with both my sister Alex and cousin Matteo. Alex wasn't as big a fan of it as I was, so I played it far more often with Matteo, who had no choice other than to moan about having to play Golden Axe again, and being sick of playing Golden Axe. The object of the game is to work you way through the levels, which are really just sections of a long journey towards a castle, fighting baddies/minions, until you reach the end and have to overthrow the usurper; a hunky looking so and so called ‘Death Adder’ who appears to have spent rather a long time injecting steroids and pumping iron. He wears a Viking-esque helmet and has decided he wants to take over, probably the world eventually (like they usually do), but to start with he’d laid claim to the little shit hole where the people you are playing as live. As you progress through the game you can collect extra lives, magic potions and hijack creatures like dragons, which are being