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Showing posts from February, 2015

Satan - Dinamic - 1989 - Amstrad CPC

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In Satan, you really do get to take on the main man, I mean the demon himself. Apparently, (don't quote me on this) there's lots of wizards that need your help, the devil has captured them and is set to use them against our world, in a most distasteful manner. There're two parts to this fabulous game, with the usual Dinamic password system. The first level see's you traversing a large cavern; you must search and collect three scrolls to pr ogress. These scrolls reveal a fabulous secret power, the ability to transfer from Barbarian to Wizard. The second level is more of the same stuff, only this time you're out to rescue the wizards and defend the land from the evil forces of Satan. You swing from one area to the next, clinging for dear life, climbing from one pillar to the next, whilst unleashing unlimited firepower... Against the clock. There're all sorts of pickups, coins, power-ups and more importantly, clocks that give you that much needed extra tim

Top Gear - SNES - 1992

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Based on speed alone, Top Gear on the SNES craps all over the likes of F-Zero and F1 Exhaust Heat! There, I’ve said it. Top Gear is just so damn fast! But there's much more to this wonderful game!   In Top Gear, you get to race through seven different countries, each one comes with its own events. In this you race through the streets of Paris, a sprawling metropolis, and the Sahara Desert; you notice all sorts of famous landmarks on your way to the finish line. There are finely layered tarmac roads, dusty roads, and mud entrenched b-roads. The  night racing looks and feels amazing, but there’s a constant fight for visibility. Motorways can be up to eight lanes wide; impressive when you consider the sheer amount of cars on screen at any one time. Your car is also equipped with three nitro boosts; as with the game ChaseHQ, save ‘em for the long straights. You can choose from four vehicles, but I think the blue car gives the better balance, having a top speed of 137mph. The

MegaBlasters - Escape From The Castle In The Clouds

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Just when you thought you had played every single game available for the CPC, along comes the official sequel to MegaBlasters! The original was released in 1994, with Amstrad Action awarding it 'MasterGame' with a score of 94%. This sequel marks the 20th anniversary of the game and what better way to celebrate than to release a  sequel. The four CPC Legends of 64K: Axeley (Programmer), Rexbeng (responsible for original graphics), McKlain (bells and whistles) and Tom & Jerry (beautiful music), have embarked upon their finest production yet, and it's a  real homage to the CPC! Axeley is quoted as saying "I sadly never encountered the original MegaBlasters when it was released, so for me, this game has been about bringing Rexbeng's great looking mockup to life. And it was also an opportunity to work on a game that required a different kind of game engine".  The new MB takes the original game but respectively improves on the tiniest of details wi