Super Mario Run - iOS
Ouch! £7.99. FFS! Screw you Nintendo! That's bloody expensive, but take my money you dirty rotten scoundrels. But know this, I'll forever hold a grudge against you. It's quite sickening what Nintendo have gone and done here, they've given us the first few levels for free, hooked me in, and then fleeced me of £7.99 of hard earned sterling. I'm already addicted (business as usual Nintendo)! The lure and temptation are too much with the first four levels being bloody brilliant, easy to control and capture you from the start. I'm enjoying it, but that price has left a bitter sickness deep within. The world tour mode, the only one I've discovered thus far, appears to consist of only six measly worlds, with four sections within each and the "end level" boss at the end of each section. The first world is easily pushed aside but does enough to prepare you for the trials that lie ahead. The second world reminds me why I hate Mario games; it's not...