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Showing posts with the label Amiga

20 Terrible Amiga Games That Will Make You Cringe! 🤢

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Get ready to cringe and laugh as we dive into the world of Amiga gaming disasters! In this video, we'll be exploring 20 absolutely terrible games that will leave you questioning their existence. From bizarre mechanics to horrendous graphics, these Amiga titles are a reminder that not every game from the past was a gem. Join us on this nostalgic yet cringe-worthy journey as we highlight the worst of the worst. Grab your popcorn, sit back, and prepare for a hilarious trip down memory lane! #AmigaGames #RetroGamingDisasters #TerribleGames

RODLAND Review for the AMIGA

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How much cute can one take... Rodland for the Amiga.  It doesn't get any sickening than Rodland when talking cute 'em ups. That doesn't and shouldn't necessarily spell doom, in fact, playing Rodland today, more of ich than a curiosity - I appreciate this little wonder of a game just as much as other great titles, the likes of NewZealand Story, Bubble Bobble, Rainbow Islands, and other greats such as Pacland. So join me on this stomach emptying review of cuteness... Rodland!

Let's Play Road Rash - Amiga 500!

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Road Rash ( 1991 ) Platforms: Sega Genesis, PlayStation, Master System, Nintendo 64, 3DO Interactive Multiplayer, Sega Saturn, Game Boy Advance, Game Boy, Amiga, Game Gear, Atari ST.  Road Rash took the ingredients from Yu Suzuki's Hang On and introduced clobbering. It's unbelievable to think that nobody had thought of introducing violence of this manner into a racing game before the likes of Road Rash. I grew up like many playing the Sega Megadrive version, which let's face it, is still one of the best bike racing games to appear on SEGA's console. The second iteration of Road Rash is even better, instead of changing the fantastic gameplay of the original, you just get more of the same great racing.  It wasn't until a few weeks ago I even realised that Road Rash was a thing on the Commodore Amiga. It features everything that made the Megadrive version the phenomenon we all know and love but the Amiga version for whatever reason does take a slight hit on the speed....

Amiga 500 - Perfect Twenty Five Games!

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Keeping it simple! Twenty-five games that showed the Commodore Amiga could and did compete with the 16-bit consoles.

Still Crazy - Crazy Cars Amiga

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One of my favorite racing games from back in the day. The series went on to produce Crazy cars 2 and the excellent Crazy Cars 3. 

Stunt Car Racer - Atari XL

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It suddenly dawned on me the other day that the Amstrad CPC version of Stunt Car Racer might not be the best version. For some unknown reason, the C64, Speccy and more importantly 16-bit versions completely escaped me. That's not saying the Amstrad version is bad, just that I watched a video the other day that compared all versions, and just watching the 16-bitters blew me away. I always thought the Amstrad CPC version was really fast, too fast if that makes sense, those dips, hills and corners came at you at pace, giving the player less than a second to react in some cases. But the Amiga version really opened my eyes to how superior 16-bit computers were in comparison to my trusty 8-bit. At that time as well, I also had an Atari 800XL, but unfortunately, the games on that system were really hard to find, the ones I did find were absolute classics, in fact, the best tennis game I played until Virtua Tennis on the Dreamcast was a game called Real Sports Tenn...

The price of U.S.GOLD

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Everyone needs a shiny new game to play on Christmas Day, right? But what happened if that game was a U.S.GOLD title? U.S.GOLD had a bit of an up and down relationship with Amstrad CPC owners. Most of their games felt like quick, dirty cash-in's, with big, bright, colourful graphics and broken controls; worse still, some of their games were riddled with bugs. I'm not sure how you guys feel about it, but for me, playing the vast majority of their games on the Amstrad CPC felt like I was wading through treacle. I felt screwed over on many occasions, but didn't seem to learn my lesson. I'd fall for the same marketing candy time and time again, with the promise that this time, their new game for the Amstrad would be amazeballs! I think the final straw came with the title California Games, the Amstrad version was crap, I suspected nearly every single publisher after that, with the exception of Ocean, I kind of half trusted those guys. Just play California Games on the CP...

Great Fighting Games!

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It`s time to roll up your sleeves and fight for your life! Grab those nunchucks, tighten that belt and get your shuriken death stars at the ready. Meanwhile, back on earth, this article celebrates all those weird and wonderful fighting classics, powered by pixel push and 3D technology! So kick back, grab a slice of pizza and in no particular order... kick some ass! If I missed off your favourite fighter, it's probably because I never played it, but please comment and recommend all the same. I'm always looking for a good scrap. Virtua fighter 2, Arcade and Saturn, released 1994 The Sega Saturn was butchered by the Playstation, but VF2 (Both coin-op and Saturn version) were the highlight of the 90s 3D proving grounds. Virtua Fighter 2 doesn't get boring, you just improve, with the fight becoming more tactical the further you progress. Master one character and it's back to basics for the next. Virtua Fighter 2 came w...

'All in one' Consoles, some random thoughts...

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I’m sitting here staring at a blank white Microsoft Word background. My head is swimming with random retro thoughts, however, I haven’t got a clue where I’m gonna go with this, but I'll give it a shot.  I've currently been thinking about all these new remakes i.e. The NES, Megadrive and five hundred other devices that are currently available or incoming. Initially, I was really excited by it all, but in essence, these are just more lumps of plastic that I’ve already collected. In 2016, shouldn't we be able to play all our favourite games on a single platform? For sure we have the PC and Raspberry Pie, but I’m thinking more along the lines of a SEGA console that plays all SEGA games, for example; SMS, Megadrive, Game Gear, 32X, Saturn, and Dreamcast all in one lovely lump of Japanese plastic. The same goes for Nintendo, Atari and any other console manufacturer, sick of the prospect of buying yet another lump of plastic and feeling restricted to only one genre of consol...

Just bought Crazy Cars 3

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I've always wanted to own this game on the Amstrad CPC, I own it on the Amiga and it's a great game, but unfortunately I'm looking for a replacement disk, as it no longer works. Despite loving this game on the Amiga, I really like the Amstrad CPC version, obviously, it pales in comparison, but I found it highly enjoyable none the less. So a couple of days ago, I stumble across a copy of CC3 on disk for the CPC, manual, poster and all the gubbins included, with the box in almost perfect condition. I put three offers in before the seller finally settled on what I felt was a good deal for the both of us. Today the game arrived and it's in near perfect condition, I'm gobsmacked. It came bubble wrapped up to high heaven, so I carefully opened, slowly peeling back the layers and there it was, a thing of beauty that I'd been tracking down for almost twenty years, my Crazy cars collection is now complete. The game is actually rather cool, ahead of its time almost...

Pinball Dreams Preview - Amstrad CPC

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I've finally played it, admittedly only a demo of the first level, but so far things look and play just as good as the Amiga original. This will never replace a real life Pinball experience, but it's bloody good for a computer simulation. The ball moves exactly as you'd expect, and the flippers are highly accurate, you can even give the table a shove. Graphically I've never seen anything like it on the CPC, initially I was convinced it was Plus only, but the programmers have outdone themselves with this one.  Time will tell how good this game translates to the CPC, but so far, on current form, this could go down as the best game ever for the CPC! Published on 27 Oct 2016 * October 2016 PREVIEW for Amstrad CPC * First presented at RetroSevilla 2016 * IMPORTANT! We strongly recommend to play the game on real CPC & monitor! * Minimum requirements: - 128kb of RAM - Floppy drive * Instructions: run"disc

Me, My Computers and Green Beret: Part One

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Part one of a chronological view of the consoles and games I've played over the years. Please click on video below... 

Chase HQ - Classic Inspection

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In 1989, long before the likes of Need for Speed petrol heads got their hi-octane fix and highway entertainment from 'Chase HQ'. Borrowing a lot from SEGA's Outrun, but with enough spin to go it alone, this pseudo 3D racer had you chasing down the crooks Miami Vice style.  Originally released by Taito, it was subsequently left with Ocean software to work their 8-bit magic, and boy, they didn't disappoint! Although it was released on several platforms, the ZX Spectrum and Amstrad CPC versions are generally believed to be the most superior conversions which, surprisingly, only took three months to program.  The main protagonists resemble Miami Vices's Crockett and Tubbs and even sport a cool looking black Porsche.  ChaseHQ is really easy to get into and the car features steady, responsive handling, a manual gear shift, and three nitro boosts! Unfortunately, there are a few issues with collision detection, on both the ZX Spectrum and CPC versions, more so on...

Robocop - Classic Inspection

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On patrol... Amstrad, Speccy, Arcade and C64 Robocop the movie is stunning, the prime directives still resonate in my head even today. I recall from one scene good old Murphy getting blown to smithereens and in another ED-209 powering up with the immortal words - 'Please put down your weapon. You have 20 seconds to comply'. The game is every bit as enjoyable as the movie and in some ways just as memorable. I'd already experienced Operation Wolf, Chase HQ, Gryzor and Combat School, but nothing prepared me for what I was about to receive. Delta city had never looked so good, it was littered with dark alleyways, ruined building and crime infested streets. Scenes from the movie were cleverly replicated, including the hostage and drug factory encounter. You could never walk more than a few feet without all hell breaking lose. You start out all guns blazing... ultra violence a plenty. The weapons were as devastating as seen in the movie. In between the horizontal scroll...

Super Monaco GP - Classic Inspection

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Super Monaco GP is a cherished gaming memory of mine. It was loosely based on the famous street race in Monaco and for a while, probably my favourite racing game. Super Monaco GP put you behind the wheel of the stupendously famous Ferrari V12 641, the very car that Alan Prost and Mansell once whizzed around in. I was really good at this game, would play it for weeks, if not months on end. In fact, I still play it today, more-so on the Mega-CD, as that was the version to feature CD-quality sound, music and voice overs. You were presented with three game modes, Arcade, World championship and Free Practice. In the arcade mode, a qualification lap would quickly establish your position on the grid. Then it was onto the starting line. Everything looked the same, only in this mode you had to contend with a position indicator, once you made it near the front, you pretty much needed to hold that position, otherwise, it was game over. It wasn't long before I completed the arcade mode a...

Bill Harbison - Classic Interview

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A while back I interviewed Bill Harbison, one of the chaps responsible for the likes of ChaseHQ and Batman... two of my favourite 8-bit games. I thought I'd lost the interview due to a system failure. Here it is, recovered from my now dead hard drive . So, how did you get into the games industry? I had owned a ZX Spectrum for quite some time back in 1988 and, as well as playing games, I was interested in creating art simply for the delight of seeing my work on a television screen. I progressed to taking pictures from arcade games and mocking up a screen of what that game might look like on the Spectrum. After comparing my screens to actual Spectrum conversions I thought that mine were as good or maybe a little better than the ones I'd seen, so with that in mind I targeted a few software companies with my work. After about a year of trying and almost ready to give up, I was offered a position at Ocean Software Ltd in Manchester. What are your fondest memories of...

GOLDEN AXE - Classic Inspection

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Golden Axe was one of my favourite games. I played it with both my sister Alex and cousin Matteo. Alex wasn't as big a fan of it as I was, so I played it far more often with Matteo, who had no choice other than to moan about having to play Golden Axe again, and being sick of playing Golden Axe. The object of the game is to work you way through the levels, which are really just sections of a long journey towards a castle, fighting baddies/minions, until you reach the end and have to overthrow the usurper; a hunky looking so and so called ‘Death Adder’ who appears to have spent rather a long time injecting steroids and pumping iron. He wears a Viking-esque helmet and has decided he wants to take over, probably the world eventually (like they usually do), but to start with he’d laid claim to the little shit hole where the people you are playing as live. As you progress through the game you can collect extra lives, magic potions and hijack creatures like dragons, which are being ...

P47 - Classic Inspection

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P47 - Freedom Fighter Arcade: Jaleco 1988 Home Conversions: Firebird 1989 In the midst of Spitfires, Messerschmitt's and Hurricane's, there was one world war 2 fighter, nicknamed the 'jug' (short for 'Juggernaut') that packed an almighty punch. The Jug entered the war in 1943, piloted by the 78th and 56th Fighter Group of the 8th Air Force, with a kill ratio of 8 to 1... changing history forever. WOT? NO SPACE SHIPS? When playing these types of SHMUPS as a kid, I had no idea of the historical significance of it all. Back in the day, it was just a really good shoot-'em-up, that moved at pace and looked really good. Although highly inaccurate  the game follows the real life struggles of the American fighter, as it prowled above the skies of Northern France, Egypt and North Africa. How does it play P47 is a horizontal scrolling shoot-'em-up (No need to fill out any forms), with bags of pace, outstanding graphics and rigorous gung-ho game-pla...

BIG RUN - Classic Inspection

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What's it all about: In early 1989, Storm released the coin-op Big Run. The game was loosely based on the world famous Paris Dakar. And in case you didn't know, Dakar is the capital of Senegal which is situated on the West coast of the African continent. Since 2009, due to security threats, the race is no longer held in Europe and Africa, these days Argentina and Chile host the endurance event. The original event trailed around 9000 kilometers across the Sahara and the tropical Savannah. It was generally considered the most challenging race on earth. The Dakar, did not enjoy this reputation without a price, many have died over the years, or returned home with broken bones. It's a race for survival, where reaching the finish line seems challenge enough. What does it play like: Big Run is an impeccably well made game, that plays like the child of Outrun and Wec-le-mans. The whole experience is wonderf...