Have you ever wondered what Amstrad CPC games were exclusive to the Amstrad CPC? The list below is what I know of, some of the games below are truly awful, but then again, there's quite a few games I wouldn't have missed for the world. This is by no means a definitive list of exclusives, and in most cases, you can find these games on the Amiga, ST and Consoles, but you won't find 'em on the ZX Spectrum or C64 (That's if I've done my homework correctly). There's some real classic amongst this lot, Bumpy is brilliant, as is Bactron and D.Day is a masterclass in arcade strategy. I also found a game I never knew existed in 'Dempsey and Makepeace' a classic cop series set in the 80s. But the jewel in the crown for me is Get Dexter. Star Driver needs to be checked out if you've never played it, it scrolls along like a mode 7 game, the scrolling technique from the SNES, and if you think you're ready for a challenge, try Builderland, it needs...
The 8-bit era was a fascinating time for home computers, with several iconic machines vying for dominance. Let's dive into why the Amstrad CPC was considered one of the best 8-bit computers, and how it compared to the Commodore 64 (C64), ZX Spectrum, and the MSX. Amstrad CPC The Amstrad CPC series, launched in 1984, was known for its robust design and built-in monitor, which set it apart from its competitors. It featured a Zilog Z80A CPU running at 4 MHz, 64 KB of RAM (expandable to 128 KB), and impressive graphics capabilities with a palette of 27 colours. The CPC's sound was handled by the AY-3-8912 sound chip, offering three channels of sound. Commodore 64 (C64) The C64, released in 1982, was a powerhouse in the 8-bit market. It had a MOS Technology 6510 CPU running at 1 MHz, 64 KB of RAM, and superior graphics with a resolution of 320x200 and 16 colours. The C64's SID (Sound Interface Device) chip was legendary, providing three channels of complex sound and music. ZX Sp...
Just a few thoughts on the tribute game made with AGD, for the Sinclair ZX Spectrum. It's great and everything, but I'm confused? I'm still a massive fan of the original Donkey Kong arcade-style platformer from the 1980's. It is said to be the game that launched the career of Shigeru Miyamoto, but more importantly, Mario and Donkey Kong. The game went on to give Nintendo international stardom, with Miyamoto creating a legacy so powerful, that Nintendo and Japan should pray daily for his continued existence. However, Donkey Kong Jnr wasn't a great sequel, in fact, Miyamoto himself thinks it's a weaker game. It sold well, but so did the USGOLD home conversion of Outrun, so sales don't really mean diddly squat, in regards to us gaming enthusiasts. I did like the way this game reversed the characters roles, with Kong now caged and Mario becoming the antagonist. The game featured a good premise as well, instead of ...
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