Posts

Showing posts with the label Commodore Amiga

20 Terrible Amiga Games That Will Make You Cringe! 🤢

Image
Get ready to cringe and laugh as we dive into the world of Amiga gaming disasters! In this video, we'll be exploring 20 absolutely terrible games that will leave you questioning their existence. From bizarre mechanics to horrendous graphics, these Amiga titles are a reminder that not every game from the past was a gem. Join us on this nostalgic yet cringe-worthy journey as we highlight the worst of the worst. Grab your popcorn, sit back, and prepare for a hilarious trip down memory lane! #AmigaGames #RetroGamingDisasters #TerribleGames

P.S. We Love Amiga

Image
The Amiga is a family of personal computers sold by Commodore in the 1980s and 1990s. Based on the Motorola 68000 family of microprocessors, the machine has a custom chipset with graphics and sound capabilities that were unprecedented for the price, and a pre-emptive multitasking operating system called AmigaOS. Although early Commodore advertisements attempt to cast the computer as an all-purpose business machine, especially when outfitted with the Amiga Sidecar PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software.  

Let's Play Road Rash - Amiga 500!

Image
Road Rash ( 1991 ) Platforms: Sega Genesis, PlayStation, Master System, Nintendo 64, 3DO Interactive Multiplayer, Sega Saturn, Game Boy Advance, Game Boy, Amiga, Game Gear, Atari ST.  Road Rash took the ingredients from Yu Suzuki's Hang On and introduced clobbering. It's unbelievable to think that nobody had thought of introducing violence of this manner into a racing game before the likes of Road Rash. I grew up like many playing the Sega Megadrive version, which let's face it, is still one of the best bike racing games to appear on SEGA's console. The second iteration of Road Rash is even better, instead of changing the fantastic gameplay of the original, you just get more of the same great racing.  It wasn't until a few weeks ago I even realised that Road Rash was a thing on the Commodore Amiga. It features everything that made the Megadrive version the phenomenon we all know and love but the Amiga version for whatever reason does take a slight hit on the speed....

Let's Play Crazy Cars 3 - Amiga

Image
The Craziest race on the 8 and 16bits! #CrazyCars #CrazyCars3 #RetroGaming #Amiga #PC #AmstradCPC # AtariST I first played Crazy Cars 3 on a display Commodore Amiga on the second floor of WHSmiths. Not only was this game supremely well-programmed, for me it was one of the best racing game I'd played since Outrun in the arcade.  In this particular racer, you competed against other street racers and worked your way through four divisions. You could even increase your chances of earning extra cash to buy a challenge license that enabled you to play a bonus level that you needed to win in order to progress. You would do this by betting against the other drivers and raising funds rapidly should you pull off a win.  The graphics, sound, and controls are some of the best I've seen on the Miggy, unfortunately, that was the last time I played the Amiga version until many years later, the good news is that I had it on the Amstrad CPC and whilst it wasn't in the same division, I playe...

Still Crazy - Crazy Cars Amiga

Image
One of my favorite racing games from back in the day. The series went on to produce Crazy cars 2 and the excellent Crazy Cars 3. 

Games We Used To Play - Banshee

Image
Banshee! One of the best games I've ever had the good fortune to play, let alone on the Amiga. I'm talking about all platforms. Truly brilliant stuff, graphics to write home about, and sound effects so good that they negate the need for in-game music. It's criminal that Banshee was only released on the Commodore Amiga and CD32, as this deserved a wider audience, especially on the more successful console's, namely the Megadrive and SNES. There's no doubt that Banshee went on to inspire many more shoot-em-ups throughout the same decade, as a year later a game called 'Tyrian' was released for the PC, that shared certain familiarities with Banshee (now available as freeware, check it out).  Tyrian   I had fun playing this one... Enjoy!

Pinball Dreams Preview - Amstrad CPC

Image
I've finally played it, admittedly only a demo of the first level, but so far things look and play just as good as the Amiga original. This will never replace a real life Pinball experience, but it's bloody good for a computer simulation. The ball moves exactly as you'd expect, and the flippers are highly accurate, you can even give the table a shove. Graphically I've never seen anything like it on the CPC, initially I was convinced it was Plus only, but the programmers have outdone themselves with this one.  Time will tell how good this game translates to the CPC, but so far, on current form, this could go down as the best game ever for the CPC! Published on 27 Oct 2016 * October 2016 PREVIEW for Amstrad CPC * First presented at RetroSevilla 2016 * IMPORTANT! We strongly recommend to play the game on real CPC & monitor! * Minimum requirements: - 128kb of RAM - Floppy drive * Instructions: run"disc

Turrican 2 - Classic Inspection

Image
Turrican 2 is massive, one of the biggest games I've ever experienced on any computer or console. You traverse ledge after ledge, with most jumps consisting of leaps of faith.  The programming team responsible Enigma House, boasted in (AA71) "Turrican 2 contains a jaw-dropping 1500 screens! Think of it this way - if you laid out 1500 monitors on their backs on the floor, it would cover an area 9240 meters square." Each level took up nearly 60k of code, with a total of five levels, this had to include sound effects and music, I'll let you do the maths! The amazing thing was, this game fitted on a single disk. The basic idea is to explore everywhere and anything, killing all sorts of nasties and giants, collect extra lives, power-up's and extended time, and basically just try to survive in order to reach the next stage. There's an excellent feel for the game, the main protagonist looks and struts along like a proper space trooper, and effortlessly g...

Robocop - Classic Inspection

Image
On patrol... Amstrad, Speccy, Arcade and C64 Robocop the movie is stunning, the prime directives still resonate in my head even today. I recall from one scene good old Murphy getting blown to smithereens and in another ED-209 powering up with the immortal words - 'Please put down your weapon. You have 20 seconds to comply'. The game is every bit as enjoyable as the movie and in some ways just as memorable. I'd already experienced Operation Wolf, Chase HQ, Gryzor and Combat School, but nothing prepared me for what I was about to receive. Delta city had never looked so good, it was littered with dark alleyways, ruined building and crime infested streets. Scenes from the movie were cleverly replicated, including the hostage and drug factory encounter. You could never walk more than a few feet without all hell breaking lose. You start out all guns blazing... ultra violence a plenty. The weapons were as devastating as seen in the movie. In between the horizontal scroll...

Super Monaco GP - Classic Inspection

Image
Super Monaco GP is a cherished gaming memory of mine. It was loosely based on the famous street race in Monaco and for a while, probably my favourite racing game. Super Monaco GP put you behind the wheel of the stupendously famous Ferrari V12 641, the very car that Alan Prost and Mansell once whizzed around in. I was really good at this game, would play it for weeks, if not months on end. In fact, I still play it today, more-so on the Mega-CD, as that was the version to feature CD-quality sound, music and voice overs. You were presented with three game modes, Arcade, World championship and Free Practice. In the arcade mode, a qualification lap would quickly establish your position on the grid. Then it was onto the starting line. Everything looked the same, only in this mode you had to contend with a position indicator, once you made it near the front, you pretty much needed to hold that position, otherwise, it was game over. It wasn't long before I completed the arcade mode a...

kevin Toms - Classic Interview

Image
It's amazing what I've recovered from my failed H.D.D. Here we have an old Kevin Toms interview from a few years ago, maybe 2009 at a guess, can't believe I nearly chucked it. Hope you all enjoy... lots more to come.   Q: How do you feel about Football Manager all these years on? I am proud of what I created and that it gave so much to a lot of people. Q: When did you realise you wanted to become a programmer? At school and I don't think I really knew what a programmer was, when I decided that. Q: Have you ever thought: 'Wow, I did a great job'? It's not normally what I think. Other people have said I should be more aware of it. Q: How has life changed for you since the 80's? My life is quite ordinary now, apart from the occasional recognition. Q: What are the ten greatest games you've ever played? It's the simplest games that have always drawn me in. I don't like to have to work hard to learn to play. So classics l...

Bill Harbison - Classic Interview

Image
A while back I interviewed Bill Harbison, one of the chaps responsible for the likes of ChaseHQ and Batman... two of my favourite 8-bit games. I thought I'd lost the interview due to a system failure. Here it is, recovered from my now dead hard drive . So, how did you get into the games industry? I had owned a ZX Spectrum for quite some time back in 1988 and, as well as playing games, I was interested in creating art simply for the delight of seeing my work on a television screen. I progressed to taking pictures from arcade games and mocking up a screen of what that game might look like on the Spectrum. After comparing my screens to actual Spectrum conversions I thought that mine were as good or maybe a little better than the ones I'd seen, so with that in mind I targeted a few software companies with my work. After about a year of trying and almost ready to give up, I was offered a position at Ocean Software Ltd in Manchester. What are your fondest memories of...

GOLDEN AXE - Classic Inspection

Image
Golden Axe was one of my favourite games. I played it with both my sister Alex and cousin Matteo. Alex wasn't as big a fan of it as I was, so I played it far more often with Matteo, who had no choice other than to moan about having to play Golden Axe again, and being sick of playing Golden Axe. The object of the game is to work you way through the levels, which are really just sections of a long journey towards a castle, fighting baddies/minions, until you reach the end and have to overthrow the usurper; a hunky looking so and so called ‘Death Adder’ who appears to have spent rather a long time injecting steroids and pumping iron. He wears a Viking-esque helmet and has decided he wants to take over, probably the world eventually (like they usually do), but to start with he’d laid claim to the little shit hole where the people you are playing as live. As you progress through the game you can collect extra lives, magic potions and hijack creatures like dragons, which are being ...