kevin Toms - Classic Interview




It's amazing what I've recovered from my failed H.D.D. Here we have an old Kevin Toms interview from a few years ago, maybe 2009 at a guess, can't believe I nearly chucked it. Hope you all enjoy... lots more to come.  

Q: How do you feel about Football Manager all these years on?


I am proud of what I created and that it gave so much to a lot of people.


Q: When did you realise you wanted to become a programmer?

At school and I don't think I really knew what a programmer was, when I decided that.


Q: Have you ever thought: 'Wow, I did a great job'?

It's not normally what I think. Other people have said I should be more aware of it.


Q: How has life changed for you since the 80's?

My life is quite ordinary now, apart from the occasional recognition.


Q: What are the ten greatest games you've ever played?


It's the simplest games that have always drawn me in. I don't like to have to work hard to learn to play. So classics like Tetris, Space Invaders, International Superstar Soccer, still come to the front of my mind.


Q: What are your thoughts looking back for the Amstrad, Commodore and Spectrum?

Oh that was a great period in games, a pioneering time when nobody really knew what they were doing, but they were driven by creating something good. And there were few 'suits' around.


Q: Did you ever imagine your games would have such a massive impact around the world?


Well somebody once told me they were frivolous, unimportant compared to serious things, but I have always thought they are valuable to people, and hence they have an impact.


Q: When did you realise you were any good at programming?

I am a robust programming, I make reliable code, which is great for games, but I am more of a designer than coder.


Q: What challenges did you face writing the Football Manager and its sequel?

For the first one it was great, for the next the success of the first created a business to run, and I had little time.


Q: What are you doing now?

Software Architect for big business, and in my spare time, games writing.


Q: It's a question I've asked many programmers, are you passionate about video games?


Creating games was a passion of mine, long before I got my hands on computers to make them with- I'm stuck with that passion!


Q: What were some of the highs and lows of growing up in the games industry?

Highs, - the excitement the adventure, breaking new ground.

The lows, all the problems of business when you are learning as you go.



Comments

Popular posts from this blog

Why the Amstrad CPC Stood Out Among 8-Bit Computers

Amstrad CPC 8-bit exclusive games

Sharp X68000 - What is it?