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Showing posts with the label commodore 64

Gaming Gear of Yesteryear: Commodore 64

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Commodore 64 Year Released: 1982  Manufacturer: Commodore Did you know? There are numerous underground sites dedicated to keeping the Commodore 64 alive and thriving. Check out C64.com and the more recent C64 Online Emulator . What is it? In the 80s, you were either an Amstrad, Spectrum, or Commodore kid. The C64 boasted a whopping 64K of memory, incredible sound, 16 colours, and superb hi-res graphics (for its time). It was also many kids' first experience with an online network when Commodore released the Compunet Modem, allowing them to spend all night downloading demos and chatting with other like-minded gaming fans. Why do I need it? For a treasure trove of original games that are still worth playing today. Titles like The Eidolon , Creatures , Wizball , and Ballblazer are some of the best and earliest games from Lucasfilm. Their first release, Rescue On Fractalus , used a pioneering technique to generate a believable 3D landscape - finding a 'Jaggi' enemy hammerin...

Buggy Boy - 33 Year old itch on C64

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One for the road... Computer games come and go, but not many leave an itch in this brave new world of PS4/PS5 and Nintendo Switch gaming. It just so happens that I quite like Buggy Boy on the Commodore 64 as well. It might be 33 years old, but if you're up for a challenge, this 1987 racer will deliver in everything but the pain. It's f*cking great. Watch here

The wonderful world of the ZX Spectrum

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Saw this article a while back in Computer Shopper and absolutely loved it. This scan is from issue 348, I had no idea they featured a retro-inspired article once a month in their magazine, I definitely didn't expect to find it here whilst browsing for the latest gadgets. You can click on the image to make it full screen and read it first hand, but it is nice to see a feature on the stuff we grew up with from the eighties. The article talks about the Amstrad models, the 128K Plus 3 with disk drive is the one I had, but I did originally have access to a 48K model, every time we visited my cousin (2-3 times a week) The writer also takes a well-earned playground swipe at Commodore 64 owners, some thirty years later... Great stuff! Make sure you check it out. Well, hopefully, you'll enjoy and it will bring back some amazing childhood memories. It certainly did for me. This guy is a great writer, so look forward to reading more of his articles in future.  

8-Bit Game Sales 1980's

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If you dig through old ZX Spectrum, Commodore and Amstrad magazines, you'll find interviews and a whole treasure trove of information from our long lost almost forgotten past. It's slow going, plod like almost, but every once in a while you might come across something that you've never seen or heard of before, things that can't be found on the internet. For example; I've searched high and low on the internet for information about old game sales i.e. Units sold for my favourite 8-bit games, across many formats, but unfortunately this consistently turns up nowt. However, this hasn't deterred me, my mission is to seek out old information pertaining to these forgotten classics, the information is out there, but mixed up in a mass of detail. I'm quietly convinced this slug like approach has legs, heck I've even approached ex-programmers in a bid to find out as much information as humanly possible. With that in mind, this is what I've uncovered thus far, ...

Ninja Games - Amstrad CPC

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I was obsessed with Ninja films back in the day, Revenge of the Ninja, Enter the Ninja, American Ninja, you name it, I've seen 'em all, back to back on several occasions. As you can imagine, I collected and played anything and everything with Ninja in the title for my Amstrad CPC computer. I doubt I've missed any off the list, but if it didn't have Ninja in the title, it can do one, and that goes for those pesky Teenage Mutant Hero turtles! I also wanted to include Way of the Tiger and Avenger from Gremlin Graphics, but they failed miserably and were disqualified for lacking the word Ninja. It's not the end of the world, as some of the below games were absolutely brilliant!     Bionic Ninja - Released 1989: Code and Graphics by Brian Cross I played this quite late in the CPC's life, it was a side-scrolling affair, budget from memory, but it definitely entertained me for a few evenings. I probably wouldn't play it today, but back in the day, things w...

Vindicators with chips!

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In the 1980s, My local fish & chip joint held a striking resemblance to a small arcade hall, I'd never seen anything quite like it, without fail they'd always have the latest and greatest arcade games, it was incredible, absolutely amazing! I spent a ridiculous amount of time there, I'd walk in after a few weeks of not going and be like "will you look at that!", new arcade machines everywhere. The food counter was on the left, but the main reason for the majority of my visits was to play on their growing collection of arcade games. The machines were badly but tightly packed into this tiny right-hand corner of the restaurant. It was a dream come true though, I remember they'd get packed to the rafters, especially after school, sometimes I just went to watch how other people played and completed these games. Throughout the years, this is where I played classics such as Kung Fu Master, R-Type, Bubble Bobble, 1943, Outrun, UN Squadron, Pit Fighter, Bion...

The price of U.S.GOLD

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Everyone needs a shiny new game to play on Christmas Day, right? But what happened if that game was a U.S.GOLD title? U.S.GOLD had a bit of an up and down relationship with Amstrad CPC owners. Most of their games felt like quick, dirty cash-in's, with big, bright, colourful graphics and broken controls; worse still, some of their games were riddled with bugs. I'm not sure how you guys feel about it, but for me, playing the vast majority of their games on the Amstrad CPC felt like I was wading through treacle. I felt screwed over on many occasions, but didn't seem to learn my lesson. I'd fall for the same marketing candy time and time again, with the promise that this time, their new game for the Amstrad would be amazeballs! I think the final straw came with the title California Games, the Amstrad version was crap, I suspected nearly every single publisher after that, with the exception of Ocean, I kind of half trusted those guys. Just play California Games on the CP...

Great Fighting Games!

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It`s time to roll up your sleeves and fight for your life! Grab those nunchucks, tighten that belt and get your shuriken death stars at the ready. Meanwhile, back on earth, this article celebrates all those weird and wonderful fighting classics, powered by pixel push and 3D technology! So kick back, grab a slice of pizza and in no particular order... kick some ass! If I missed off your favourite fighter, it's probably because I never played it, but please comment and recommend all the same. I'm always looking for a good scrap. Virtua fighter 2, Arcade and Saturn, released 1994 The Sega Saturn was butchered by the Playstation, but VF2 (Both coin-op and Saturn version) were the highlight of the 90s 3D proving grounds. Virtua Fighter 2 doesn't get boring, you just improve, with the fight becoming more tactical the further you progress. Master one character and it's back to basics for the next. Virtua Fighter 2 came w...

HOTSHOT Amstrad CPC

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I first played HotShot in 1998, it was a demo that came bundled on cassette with the latest issue of Amstrad Action! I loved it so much, but I was never able to fully experience the game in its entirety. I looked everywhere, but nobody stocked the game, even tried to get it on mail order, but that attempt failed miserably, instead they sent me a copy of Karnov, and I never bothered with mail order again! Strangely, I never to played it under emulation, but now in 2016, I've finally tracked it down, thanks to eBay and it's every bit as challenging as I remember. This is Pinball, Arkanoid and Pong all mashed into one, it feels futuristic and there's a fantastic two player option. No time to spare, I need to get back to being a crack shot! What the press thought!

Continental Circus - Staying Put

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There are so many new games available for the PS4 and Xbox, I really struggle to keep up, let alone sift through the good ones. I’ve come up with a cunning plan to combat this - I’m going to stop playing new video games! Instead, I’ve decided to do a retro rewind, take stock, and hunt through my collection of forgotten classics from the 80’s and 90’s, no internet required. I’m just as entertained playing old games, as I am playing new. Most of these games feel terrific and familiar, which means I can now break free of the video game rat race, and the constant fear of being left behind. For the first time in my life, I don’t have to play ‘em all.   With that in mind, I head to my garage, fight my way through all the crap piled up over the years, and stretch across an old sofa, in the direction of an old box. I catch it slightly with the edge of my fingers and pull it slowly towards me; it’s on top of an already unsteady pile. There’s dust everywhere, I blow at the to...

Me, My Computers and Green Beret: Part One

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Part one of a chronological view of the consoles and games I've played over the years. Please click on video below... 

Satan - Dinamic - 1989 - Amstrad CPC

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In Satan, you really do get to take on the main man, I mean the demon himself. Apparently, (don't quote me on this) there's lots of wizards that need your help, the devil has captured them and is set to use them against our world, in a most distasteful manner. There're two parts to this fabulous game, with the usual Dinamic password system. The first level see's you traversing a large cavern; you must search and collect three scrolls to pr ogress. These scrolls reveal a fabulous secret power, the ability to transfer from Barbarian to Wizard. The second level is more of the same stuff, only this time you're out to rescue the wizards and defend the land from the evil forces of Satan. You swing from one area to the next, clinging for dear life, climbing from one pillar to the next, whilst unleashing unlimited firepower... Against the clock. There're all sorts of pickups, coins, power-ups and more importantly, clocks that give you that much needed extra tim...

Turrican 2 - Classic Inspection

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Turrican 2 is massive, one of the biggest games I've ever experienced on any computer or console. You traverse ledge after ledge, with most jumps consisting of leaps of faith.  The programming team responsible Enigma House, boasted in (AA71) "Turrican 2 contains a jaw-dropping 1500 screens! Think of it this way - if you laid out 1500 monitors on their backs on the floor, it would cover an area 9240 meters square." Each level took up nearly 60k of code, with a total of five levels, this had to include sound effects and music, I'll let you do the maths! The amazing thing was, this game fitted on a single disk. The basic idea is to explore everywhere and anything, killing all sorts of nasties and giants, collect extra lives, power-up's and extended time, and basically just try to survive in order to reach the next stage. There's an excellent feel for the game, the main protagonist looks and struts along like a proper space trooper, and effortlessly g...

Chase HQ - Classic Inspection

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In 1989, long before the likes of Need for Speed petrol heads got their hi-octane fix and highway entertainment from 'Chase HQ'. Borrowing a lot from SEGA's Outrun, but with enough spin to go it alone, this pseudo 3D racer had you chasing down the crooks Miami Vice style.  Originally released by Taito, it was subsequently left with Ocean software to work their 8-bit magic, and boy, they didn't disappoint! Although it was released on several platforms, the ZX Spectrum and Amstrad CPC versions are generally believed to be the most superior conversions which, surprisingly, only took three months to program.  The main protagonists resemble Miami Vices's Crockett and Tubbs and even sport a cool looking black Porsche.  ChaseHQ is really easy to get into and the car features steady, responsive handling, a manual gear shift, and three nitro boosts! Unfortunately, there are a few issues with collision detection, on both the ZX Spectrum and CPC versions, more so on...

STAR WARS - ARCADE

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Ever since StarWars flashed before my eyes, I've been hooked. I was just a kid back then, but the impression it left will stay with me until a right good ole' age. There's something else I probably shouldn't admit to, I had such a soft spot for the movie, I imagined playing the lead role and would pretend to shoot down Tie Fighters and ultimately the Death Star from the safety of my armchair. It had to happen, my only surprise is that it took so long. The now decidedly ropey Atari released Star Wars in 1983, it was a nice attempt at doing something new with a classic film. The graphics and sound were amazing for the time and had colourful vector graphics. It also featured the really cool heroic music of the movie, accompanied by smooth reactive-tight controls and a movie-authentic blasting noise. The speech is where it impressed the- be-Jesus outta me and at the time I thought the stuff of dreams. Star Wars was definitely my favourite game as a kid, I'd nev...

Thrust - Classic Inspection

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Thrust is an easy game to describe, it's like Asteroids mixed with a splash of Moon-lander. You can tell from the word go that the guts of those classics have been well and truly assimilated, whilst retaining their addictive qualities. Visually, Thrust is less than interesting, I remember it having a half decent loading screen, but that was your lot. If you were willing to forego a little colour and didn't mind a bit of light thinking, Thrust was a real treat. Graphically it's very simple, you guide a spaceship where Gravity can work for or against. At first, it starts out easy, but on later stages, you've got to actively and precisely use the ship's thrust in order to prevent crashing into the scenery. I can't remember why you have to do all this, but the story mentioned something about the resistance planning a massive attack on the Intergalactic Empire, ring any bells? Anyway, your mission was to fly in, grab the Klystron pod and escape in two pieces. Be...

Super Monaco GP - Classic Inspection

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Super Monaco GP is a cherished gaming memory of mine. It was loosely based on the famous street race in Monaco and for a while, probably my favourite racing game. Super Monaco GP put you behind the wheel of the stupendously famous Ferrari V12 641, the very car that Alan Prost and Mansell once whizzed around in. I was really good at this game, would play it for weeks, if not months on end. In fact, I still play it today, more-so on the Mega-CD, as that was the version to feature CD-quality sound, music and voice overs. You were presented with three game modes, Arcade, World championship and Free Practice. In the arcade mode, a qualification lap would quickly establish your position on the grid. Then it was onto the starting line. Everything looked the same, only in this mode you had to contend with a position indicator, once you made it near the front, you pretty much needed to hold that position, otherwise, it was game over. It wasn't long before I completed the arcade mode a...

kevin Toms - Classic Interview

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It's amazing what I've recovered from my failed H.D.D. Here we have an old Kevin Toms interview from a few years ago, maybe 2009 at a guess, can't believe I nearly chucked it. Hope you all enjoy... lots more to come.   Q: How do you feel about Football Manager all these years on? I am proud of what I created and that it gave so much to a lot of people. Q: When did you realise you wanted to become a programmer? At school and I don't think I really knew what a programmer was, when I decided that. Q: Have you ever thought: 'Wow, I did a great job'? It's not normally what I think. Other people have said I should be more aware of it. Q: How has life changed for you since the 80's? My life is quite ordinary now, apart from the occasional recognition. Q: What are the ten greatest games you've ever played? It's the simplest games that have always drawn me in. I don't like to have to work hard to learn to play. So classics l...

Bill Harbison - Classic Interview

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A while back I interviewed Bill Harbison, one of the chaps responsible for the likes of ChaseHQ and Batman... two of my favourite 8-bit games. I thought I'd lost the interview due to a system failure. Here it is, recovered from my now dead hard drive . So, how did you get into the games industry? I had owned a ZX Spectrum for quite some time back in 1988 and, as well as playing games, I was interested in creating art simply for the delight of seeing my work on a television screen. I progressed to taking pictures from arcade games and mocking up a screen of what that game might look like on the Spectrum. After comparing my screens to actual Spectrum conversions I thought that mine were as good or maybe a little better than the ones I'd seen, so with that in mind I targeted a few software companies with my work. After about a year of trying and almost ready to give up, I was offered a position at Ocean Software Ltd in Manchester. What are your fondest memories of...