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Showing posts with the label Retro Gaming

Top Ten Best Retro Games Ever!

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I asked A.I. What are considered the TOP TEN Retro Games of all time? The results surprised me... It was that some of the games in there, I'd never personally considered until I saw them. Now it has me thinking. Two of the games in there I have to agree with, a no brainer. But there's a few where  I'm not convinced. Enjoy, please leave a comment and if you like this video, don't forget to subscribe. #top10 #bestgames #retrogaming

The History of Robotron 2084

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A tale of Robotron 2084 – A game that dared to glitch, a game that embraced its bugs like a badge of honour. It's a testament to a bygone era when games weren't just about pixel counts, but about the spirit of raw, unfiltered fun. Watch the entire video below. 

TOP TEN COMMODORE 64 GAMES

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TOP TEN COMMODORE 64 GAMES This is my personal TOP TEN COMMODORE 64 GAMES for this home computer. Although I didn’t own the C64 in my younger days, I had access to this computer and its entire library of games. Today I own an original bread-bin and the new full-sized C64. Help me celebrates his fantastic home computer. Thanks for your support, leaving a comment, or rating my video! I really appreciate it. Please subscribe and like :)) Thanks. Follow us at: https://twitter.com/classicreplay https://facebook.com/classicreplayoff... https://classicreplay.blogspot.com  

Why I Love The Atari ST

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What are some of your favourite memories of owning or playing games on the Atari ST from back in the 80s and 90s? This video represents a small glimpse into my own personal memories, I didn’t own the ST, but as with the Commodore Amiga, I had access to its many great games. The list is difficult to put together as there are so many great games on the ATARi ST. No sooner had I finished the video, my thoughts drifted to Gauntlet 2, Dungeon Master, and many many more. But then I decided, hold on a second, which games do I come back to over the years, which games do I come back to and think sod-it. Thanks for your support, leaving a comment, or rating my video! I really appreciate it. Please subscribe and like :)) Thanks.  

Amstrad CPC Top 40 New Games

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Since the decline of the Amstrad CPC, post commercial life has gone from strength to strength. The Amstrad CPC community is now at its strongest since the 1980s. Hundreds of games have been released for the Amstrad CPC over the last decade and just in 2020 alone, over fifty games were released. But which of these games are the best? Join me as we look at the top 40 new games for the Amstrad CPC! Thanks for your support, leaving a comment, or rating my video! I really appreciate it. Please subscribe and like :)) Thanks. Follow us at: 👪 Join our Community - https://www.youtube.com/c/ClassicReplay 🐦Follow us on Twitter - https://twitter.com/classicreplay 📖 Like us on Facebook - https://facebook.com/classicreplayoff ...

Let's Play Road Rash - Amiga 500!

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Road Rash ( 1991 ) Platforms: Sega Genesis, PlayStation, Master System, Nintendo 64, 3DO Interactive Multiplayer, Sega Saturn, Game Boy Advance, Game Boy, Amiga, Game Gear, Atari ST.  Road Rash took the ingredients from Yu Suzuki's Hang On and introduced clobbering. It's unbelievable to think that nobody had thought of introducing violence of this manner into a racing game before the likes of Road Rash. I grew up like many playing the Sega Megadrive version, which let's face it, is still one of the best bike racing games to appear on SEGA's console. The second iteration of Road Rash is even better, instead of changing the fantastic gameplay of the original, you just get more of the same great racing.  It wasn't until a few weeks ago I even realised that Road Rash was a thing on the Commodore Amiga. It features everything that made the Megadrive version the phenomenon we all know and love but the Amiga version for whatever reason does take a slight hit on the speed....

Games that showed the power of the SEGA 32X

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I owned the Sega Megadrive but could never justify the price or the conception of owning a 32X! I must admit that I was slightly disappointed that SEGA didn't just release this as a console in its own right. I would definitely have upgraded. Big mistake for SEGA as we all know, but some of its games are really playable and look fantastic! Don't believe me, see for yourself.

Taito Legends 2 - Respect!

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I’m a bit late to the party with Taito Legends 2, but if you haven’t experienced this wacky selection of sometimes bizarre arcade games, including football champ, with a control setup that includes ‘shoot’, ‘pass’ and ‘punch’. Then you’re really missing out!   I can’t help but gush over Elevator Action Returns, it’s fast, ultra smooth and offers the best elevator experience I’ve ever had. Then there’s the 1995 Space Invaders comeback, Attack of the lunar loonies, where you get a round of applause for completing a stage, before moving into a vertical scrolling shoot-em-up and boss stage, it’s completely bonkers but massively fun and ultimately cute.   Don Doku Don is a game I can’t even remember, but boy is it fun. It’s nothing to look at, but it’s a really good platformer in the style of Bubble Bobble and Rainbow Islands. Suffice to say, I kept playing because the challenge is fitting nicely within my skill set. Gekirindan is one of my favourite games of the compila...

My letter from Amstrad Action?

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I was just digging through a mountain of my old books and magazines and noticed an old letter I received from Amstrad Action back in the day. Chris Anderson was the publisher and claimed I was one of the first 500 people to have taken out a subscription with Amstrad Action. The letter makes for an interesting read, especially when you consider I renewed and they sent me a free copy of the masterpiece that is Thrust and the wonderful Starstrike 2 . Happy memories and happy days that I thought I'd share with you! Enjoy the contents of this letter from Amstrad Action. 

Take the Bullet - Dreamcast

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Game: Take the Bullet Developer: Scotland based Red Lemon studios System: Sega Dreamcast Dreamcast games I never knew existed? This shooter is set in the sixties, you are a highly trained bodyguard who must protect a presidential candidate, from a well-known gang, called the Children Of Gabrielle. What's amazing is that this game has over twelve missions, over fifteen or more different weapons, with a wonderful option to play from either a first-person mode or third person view, but get this, Red Lemon  were also developing the game to work with the Dreamcast's  official lightgun. The mind boggles at such a thought, can you imagine the likes of Virtua Cop or Confidential Mission where you're fully in control of where you walk? From what I've read thus far, this would require the use of the D-Pad, freely running around in this type of game would have been amazing and most likely a first. That's exactly what the developers were hoping for here, throw the a...

How Nintendo revolutionised gaming

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I found this old Nintendo article the other day, I took it from a free a mag, called Shortlist from back in September 2015. They basically interviewed Shigeru Miyamoto (director and designer) from Nintendo. The article gives massive insight Shigeru Miyamoto and the people who worked with him, it's reassuring to know that the people testing the game just didn't want to go home, played it into the wee hours of the morning, obviously up and being paid overtime for ironing out all of those nasty mushrooms bugs. Anyway, below you'll find a high-resolution scan of the entire article, hopefully, you'll enjoy reading it as much as I did...

The wonderful world of the ZX Spectrum

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Saw this article a while back in Computer Shopper and absolutely loved it. This scan is from issue 348, I had no idea they featured a retro-inspired article once a month in their magazine, I definitely didn't expect to find it here whilst browsing for the latest gadgets. You can click on the image to make it full screen and read it first hand, but it is nice to see a feature on the stuff we grew up with from the eighties. The article talks about the Amstrad models, the 128K Plus 3 with disk drive is the one I had, but I did originally have access to a 48K model, every time we visited my cousin (2-3 times a week) The writer also takes a well-earned playground swipe at Commodore 64 owners, some thirty years later... Great stuff! Make sure you check it out. Well, hopefully, you'll enjoy and it will bring back some amazing childhood memories. It certainly did for me. This guy is a great writer, so look forward to reading more of his articles in future.  

Hidden rant by Richard Aplin buried deep within Shinobi

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You've probably heard about or seen this hidden rant by Richard Aplin buried deep within the Amstrad CPC version of Shinobi, well if not, here it is, after a bit of tidying...  Ok, now all that game rubbish is out of the way, I would like to begin the customary rant, which programmers often put in their code. It is at the moment 04:04:38 on 04/06/89. It is, if you were wondering, very early on a Sunday morning, and I am sitting here in a totally empty office in the centre of Bristol, (13 Small St, if you want to pop in and say hello!) and I am in raptures at the moment listening to the utterly, ridiculously excellent album 'The Wall' by the utterly, ridiculously excellent Pink Floyd. (It's just got to the classic 'How can ye have any pudding if ye don't eat yer meat?' bit!)I am, as if you cared, Richard Aplin, Project Manager (and the person who gets to rush in at the last moment and finish/rewrite games when someone else screws them up totally ...

8-Bit Game Sales 1980's

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If you dig through old ZX Spectrum, Commodore and Amstrad magazines, you'll find interviews and a whole treasure trove of information from our long lost almost forgotten past. It's slow going, plod like almost, but every once in a while you might come across something that you've never seen or heard of before, things that can't be found on the internet. For example; I've searched high and low on the internet for information about old game sales i.e. Units sold for my favourite 8-bit games, across many formats, but unfortunately this consistently turns up nowt. However, this hasn't deterred me, my mission is to seek out old information pertaining to these forgotten classics, the information is out there, but mixed up in a mass of detail. I'm quietly convinced this slug like approach has legs, heck I've even approached ex-programmers in a bid to find out as much information as humanly possible. With that in mind, this is what I've uncovered thus far, ...

How about a new Dizzy arcade adventure?

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How a new Dizzy game might look on the Amstrad CPC... I’ve always thought that the Dizzy series, when taken in its entirety, is as wonderful, wacky and varied as anything you see in a Sonic or Mario adventure. But our egg-headed friend desperately needs a comeback, and a Mario game mixed with the speed of a Sonic adventure might just be the ticket to bring Dizzy kicking and screaming back from the success of the 80's. Dizzy is a sleeping giant; why can't Codies see this? He should be up there with Sonic and Mario in terms of brand and mascot; it's almost criminal to keep him under wraps like this. Now for the weird part... He could be revived on the Amstrad CPC, the true home of Dizzy. He could use the Amstrad’s hardware scroll, as seen in Killer Cobra - look at the speed that game runs at! Now just imagine replacing the main sprite with an egg, then force upon him the laws of gravity, stick a rocket up his arse and watch him go. I can just see him now, rolling, bounci...

Paperboy was First Class!

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I first saw Paperboy on the telly, the show was called 'First Class'. I'd get home from school and tune in on the dot at 5:45 to the BBC to watch it, it was basically a quiz show for kids, but with video game challenges tacked on for good measure. I remember the host 'Debbie Greenwood' she would talk to a computer system called 'Eugene' and he'd respond back to her with on-screen text. If you were lucky enough, you had the chance to win an Archimedes computer for your school, the computer I always wanted, but could never afford. They also featured games such as 720, specifically the downhill skate park section, it was fast and furious, the host Debbie would comment in the background as the contestant progressed, you basically had to take it steady, tight corners came out of nowhere, later levels included water hazards and big air, it was a great game, but I remember being on the edge of my seat, almost willing the player across the finish line, kudos ...

Ninja Games - Amstrad CPC

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I was obsessed with Ninja films back in the day, Revenge of the Ninja, Enter the Ninja, American Ninja, you name it, I've seen 'em all, back to back on several occasions. As you can imagine, I collected and played anything and everything with Ninja in the title for my Amstrad CPC computer. I doubt I've missed any off the list, but if it didn't have Ninja in the title, it can do one, and that goes for those pesky Teenage Mutant Hero turtles! I also wanted to include Way of the Tiger and Avenger from Gremlin Graphics, but they failed miserably and were disqualified for lacking the word Ninja. It's not the end of the world, as some of the below games were absolutely brilliant!     Bionic Ninja - Released 1989: Code and Graphics by Brian Cross I played this quite late in the CPC's life, it was a side-scrolling affair, budget from memory, but it definitely entertained me for a few evenings. I probably wouldn't play it today, but back in the day, things w...

Vindicators with chips!

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In the 1980s, My local fish & chip joint held a striking resemblance to a small arcade hall, I'd never seen anything quite like it, without fail they'd always have the latest and greatest arcade games, it was incredible, absolutely amazing! I spent a ridiculous amount of time there, I'd walk in after a few weeks of not going and be like "will you look at that!", new arcade machines everywhere. The food counter was on the left, but the main reason for the majority of my visits was to play on their growing collection of arcade games. The machines were badly but tightly packed into this tiny right-hand corner of the restaurant. It was a dream come true though, I remember they'd get packed to the rafters, especially after school, sometimes I just went to watch how other people played and completed these games. Throughout the years, this is where I played classics such as Kung Fu Master, R-Type, Bubble Bobble, 1943, Outrun, UN Squadron, Pit Fighter, Bion...

The price of U.S.GOLD

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Everyone needs a shiny new game to play on Christmas Day, right? But what happened if that game was a U.S.GOLD title? U.S.GOLD had a bit of an up and down relationship with Amstrad CPC owners. Most of their games felt like quick, dirty cash-in's, with big, bright, colourful graphics and broken controls; worse still, some of their games were riddled with bugs. I'm not sure how you guys feel about it, but for me, playing the vast majority of their games on the Amstrad CPC felt like I was wading through treacle. I felt screwed over on many occasions, but didn't seem to learn my lesson. I'd fall for the same marketing candy time and time again, with the promise that this time, their new game for the Amstrad would be amazeballs! I think the final straw came with the title California Games, the Amstrad version was crap, I suspected nearly every single publisher after that, with the exception of Ocean, I kind of half trusted those guys. Just play California Games on the CP...

Great Fighting Games!

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It`s time to roll up your sleeves and fight for your life! Grab those nunchucks, tighten that belt and get your shuriken death stars at the ready. Meanwhile, back on earth, this article celebrates all those weird and wonderful fighting classics, powered by pixel push and 3D technology! So kick back, grab a slice of pizza and in no particular order... kick some ass! If I missed off your favourite fighter, it's probably because I never played it, but please comment and recommend all the same. I'm always looking for a good scrap. Virtua fighter 2, Arcade and Saturn, released 1994 The Sega Saturn was butchered by the Playstation, but VF2 (Both coin-op and Saturn version) were the highlight of the 90s 3D proving grounds. Virtua Fighter 2 doesn't get boring, you just improve, with the fight becoming more tactical the further you progress. Master one character and it's back to basics for the next. Virtua Fighter 2 came w...