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Showing posts with the label Sega

Classic Replay - Sega Nomad

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What is it?   Feeling nostalgic for the golden days of the Mega Drive? Before Nintendo's Game Boy ruled the scene, there was Sega's Nomad—the Mega Drive that (almost) fit in your pocket. Only released in America, the Nomad was a portable version of Sega's 16-bit masterpiece. It was about the size of a chunky paperback book and heavier than your average Harry Potter novel. This pocket-sized powerhouse let you play Genesis (US Mega Drive) games on the go, with its six-button controller, a port for an external second controller, two AV outputs, a large built-in 3-inch colour screen, and the option to plug it into your TV at home. The only downside? It couldn't accommodate your beloved 32X and Sega peripherals. But hey, being able to play Toki on the toilet? Totally worth it! Why you should want one Genesis cartridges, including most UK and Japanese ones with an adapter, are still easily accessible and won't break the bank. Games you really should get From Ghouls 'n...

The birth of the Amstrad Mega PC

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Back in 1993, 32 years ago, SEGA licensed a machine powered by a 32-bit Intel 80386SX CPU running at 25 MHz. At the time, the Intel DX2 and Pentium processors were just emerging, with the DX2 released in March 1992 and the Pentium in March 1993. Unfortunately, Amstrad's offering came a bit too late to make a significant impact. However, it was upgradable to 16MB of RAM and featured a 40MB hard drive, along with SVGA graphics boasting 256KB of RAM. There were plans to release a Cyrix 486 model, but it's unclear if it ever made it to market. The Amstrad Mega PC had potential, but several factors could have made it more successful: Better Timing: Releasing the Mega PC earlier, before the dominance of more powerful 486 and Pentium CPUs, could have given it a competitive edge. Improved Performance: Upgrading the CPU to a 486 or even a Pentium would have made it more appealing to consumers looking for better performance. Competitive Pricing: Offering the Mega PC at a more affordab...

Golden Axe: A Journey Through Platforms

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Golden Axe, a classic hack-and-slash game developed by Sega, has left an indelible mark on the gaming world since its release in 1989. Let's explore its journey across different platforms and see how it fared.  Arcade   Golden Axe made its debut in arcades, captivating players with its engaging gameplay and fantasy setting.  The arcade version is often hailed as the best iteration, thanks to its smooth controls, vibrant graphics, and immersive sound. It set the standard for beat-'em-up games and remains a beloved classic. Sega Mega Drive/Genesis The Sega Mega Drive (or Genesis in North America) brought Golden Axe to home consoles. While not a perfect port, it retained much of the arcade's charm and added two extra levels and new play modes. This version became a staple for Mega Drive owners and is fondly remembered for its faithful adaptation. Golden Axe on 16-bit Computers Golden Axe, the iconic hack-and-slash game, made its way to various 16-bit computers, including the...

SEGA SATURN TOP 10

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"Welcome to the next Level" The Sega Saturn is a 32-bit video game console that was developed and produced by Sega. It was first released in Japan in 1994, and later in North America and Europe in 1995. The Sega Saturn was designed to compete with Sony's PlayStation and Nintendo's Ultra 64 (later known as the Nintendo 64). The console featured hardware support for 3D graphics and featured a library of over 900 games. It was well received in Japan but struggled to gain market share in the US and Europe, ultimately leading to its discontinuation in 1998. Despite its commercial failure, the Sega Saturn is remembered for its strong line-up of 2D games and for its innovative hardware design. Pros: 1.      Advanced 3D graphics capabilities: The Sega Saturn was able to produce high-quality 3D graphics that were on par with, and in some cases even better than, those of its competitors. 2. Extensive library of games: The Saturn had a wide variety of games available, from pop...

Why I Love the SEGA DREAMCAST

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The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market.

Doom 32X Resurrection

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This patch completely replaces the original engine, adding performance improvements and new features, as well as missing levels from the Jaguar port. Multi-region, supports both PAL and NTSC. Smoother yet faithful gameplay. Splitscreen coop and deathmatch modes. New title screen that resembles the Saturn and PlayStation versions. Rendering has been spread across both SH2 processors for better speed. User input is processed at 30FPS, while game logic runs at 15FPS. Low (two pixel modes) 128×144, 128×160, 160×180 and high detail 224×128, 252×144 video modes. FM Synth soundtrack courtesy of Spoony Bard Selecting between no music, VGM FM music, or playing music from attached Sega CD (requires Sega CD in addition to 32X). Stereo panning for game sounds. Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level. Includes levels that were omitted from the original release. Restores sprite directions...

My Top Five Favourite Game Gear Games

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What really makes the Game Gear great even today is it's shockingly large library of quality games. There are 368 of them. Despite the system not being as popular as the Game Boy, it did have a fairly long shelf life and has more Sonic The Hedgehog games than the Genesis/Mega Drive. Watch my new series of the top five of everything starting with the Game Gear. Youtube Video - Top Five Game Gear Thanks for your support, leaving a comment, or rating my video! I really appreciate it.

Games that showed the power of the SEGA 32X

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I owned the Sega Megadrive but could never justify the price or the conception of owning a 32X! I must admit that I was slightly disappointed that SEGA didn't just release this as a console in its own right. I would definitely have upgraded. Big mistake for SEGA as we all know, but some of its games are really playable and look fantastic! Don't believe me, see for yourself.

Sega Game Gear - Essential 30 Games

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The Sega Game Gear might have had its problems, but the games were brilliant! You've just bought a second-hand Game Gear or want to play the classics using emulation. But which ones? Here's a list of the best 30 games for your Game Gear in 2020!

Take the Bullet - Dreamcast

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Game: Take the Bullet Developer: Scotland based Red Lemon studios System: Sega Dreamcast Dreamcast games I never knew existed? This shooter is set in the sixties, you are a highly trained bodyguard who must protect a presidential candidate, from a well-known gang, called the Children Of Gabrielle. What's amazing is that this game has over twelve missions, over fifteen or more different weapons, with a wonderful option to play from either a first-person mode or third person view, but get this, Red Lemon  were also developing the game to work with the Dreamcast's  official lightgun. The mind boggles at such a thought, can you imagine the likes of Virtua Cop or Confidential Mission where you're fully in control of where you walk? From what I've read thus far, this would require the use of the D-Pad, freely running around in this type of game would have been amazing and most likely a first. That's exactly what the developers were hoping for here, throw the a...

How about a new Dizzy arcade adventure?

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How a new Dizzy game might look on the Amstrad CPC... I’ve always thought that the Dizzy series, when taken in its entirety, is as wonderful, wacky and varied as anything you see in a Sonic or Mario adventure. But our egg-headed friend desperately needs a comeback, and a Mario game mixed with the speed of a Sonic adventure might just be the ticket to bring Dizzy kicking and screaming back from the success of the 80's. Dizzy is a sleeping giant; why can't Codies see this? He should be up there with Sonic and Mario in terms of brand and mascot; it's almost criminal to keep him under wraps like this. Now for the weird part... He could be revived on the Amstrad CPC, the true home of Dizzy. He could use the Amstrad’s hardware scroll, as seen in Killer Cobra - look at the speed that game runs at! Now just imagine replacing the main sprite with an egg, then force upon him the laws of gravity, stick a rocket up his arse and watch him go. I can just see him now, rolling, bounci...

The price of U.S.GOLD

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Everyone needs a shiny new game to play on Christmas Day, right? But what happened if that game was a U.S.GOLD title? U.S.GOLD had a bit of an up and down relationship with Amstrad CPC owners. Most of their games felt like quick, dirty cash-in's, with big, bright, colourful graphics and broken controls; worse still, some of their games were riddled with bugs. I'm not sure how you guys feel about it, but for me, playing the vast majority of their games on the Amstrad CPC felt like I was wading through treacle. I felt screwed over on many occasions, but didn't seem to learn my lesson. I'd fall for the same marketing candy time and time again, with the promise that this time, their new game for the Amstrad would be amazeballs! I think the final straw came with the title California Games, the Amstrad version was crap, I suspected nearly every single publisher after that, with the exception of Ocean, I kind of half trusted those guys. Just play California Games on the CP...

Great Fighting Games!

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It`s time to roll up your sleeves and fight for your life! Grab those nunchucks, tighten that belt and get your shuriken death stars at the ready. Meanwhile, back on earth, this article celebrates all those weird and wonderful fighting classics, powered by pixel push and 3D technology! So kick back, grab a slice of pizza and in no particular order... kick some ass! If I missed off your favourite fighter, it's probably because I never played it, but please comment and recommend all the same. I'm always looking for a good scrap. Virtua fighter 2, Arcade and Saturn, released 1994 The Sega Saturn was butchered by the Playstation, but VF2 (Both coin-op and Saturn version) were the highlight of the 90s 3D proving grounds. Virtua Fighter 2 doesn't get boring, you just improve, with the fight becoming more tactical the further you progress. Master one character and it's back to basics for the next. Virtua Fighter 2 came w...

TANGLEWOOD: An original game for the SEGA Genesis/Mega Drive

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A brand new and original game for the SEGA Genesis/Mega Drive, to be released on cartridge in winter 2017! About this project  Tanglewood is a brand new and original game for the SEGA Mega Drive, to be released in physical cartridge form in winter 2017. Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators. Help back this project by clicking here!

'All in one' Consoles, some random thoughts...

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I’m sitting here staring at a blank white Microsoft Word background. My head is swimming with random retro thoughts, however, I haven’t got a clue where I’m gonna go with this, but I'll give it a shot.  I've currently been thinking about all these new remakes i.e. The NES, Megadrive and five hundred other devices that are currently available or incoming. Initially, I was really excited by it all, but in essence, these are just more lumps of plastic that I’ve already collected. In 2016, shouldn't we be able to play all our favourite games on a single platform? For sure we have the PC and Raspberry Pie, but I’m thinking more along the lines of a SEGA console that plays all SEGA games, for example; SMS, Megadrive, Game Gear, 32X, Saturn, and Dreamcast all in one lovely lump of Japanese plastic. The same goes for Nintendo, Atari and any other console manufacturer, sick of the prospect of buying yet another lump of plastic and feeling restricted to only one genre of consol...

PowerDrift 3DS

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I'm sure gaming enthusiasts everywhere at one point or another have experienced the arcade behemoth that is Power Drift! In my humble opinion, it is still a great racing game, especially when you consider that it was released way back in 1988? I also had the Amstrad CPC version which turned out to be one of the best arcade conversions for the CPC. It looks a bit messy these days, but back then it felt just as fresh and in y' face as the arcade original. Seriously, it was like a roller coaster ride on steroids. I'm now playing the new 3DS port, which was released by Sega on their Classics Collection compilation, but I'm really struggling. Even on the lowest difficulty, I can't make it past the fifth stage, across any of the twenty-five different circuits. Thrilling and exciting this game might be, but far more difficult than I remember. Lucky for SEGA fans, we now have a 3DS port, re-written and lovingly crafted in 3D. As with 'Outrun' released last ye...

SEGA, you had me at Turbo Outrun!

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Most people associate gaming with kids' classics like Outrun, Space Harrier and Streets of Rage are games that have lived on and continue to live on through adults. Nowadays, it feels as if SEGA has tapped into this and is on a mission to re-release most of their prized possessions, such as PowerDrift, a perfect racer in which you race across all sorts of weird and wonderful structures, or the legendary Outrun, it took me years to properly master this Yu Suzuki classic, it was like no other racer in the world. But it's the imminent arrival of Turbo Outrun that has me real excited, it's not quite "Outrun" I mean you can't really compare the two, for example, the sequel is more of an atmospheric hi-octane race, that transports the player through nearly every road-like extremity. Gone are the branching paths and selectable soundtracks, but it does have better graphics and more features, including upgrading your car between stages, and more importantly, you can...

SEGA MEGA-CD

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The SEGA Mega-CD was supposed to be the future of electronic entertainment, but what went wrong? I don't recall that much excitement around the Mega-CD in the UK. However; I do recall being rightly pissed off with Sega for launching the Mega-CD a whole two years after it's initial launch in Japan. By the time I got mine, it was late October 1993... the UK launch price was way more expensive than originally anticipated, and the wait continued until I eventually raised the extra funds. I ended up with a Mega-CD MKII model, but happily handed over my hard earned cash, safe in the knowledge that SEGA couldn't possibly screw things up, in fact thinking about it now, "How did they?". SEGA had brand power, marketing might, and Megadrive established living room space "Surely failure was inconceivable?" I completely forget how many months had flown by, all merges into one after a while, but I do recall being quietly convinced that sales were looking good. The ...

SONIC CD - FREE ON APP STORE!!!

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It's been a while since I've played the original Sonic CD game on an actual MegaCD, setting the console up can be a messy affair at best, spaghetti quickly comes to mind. For me it was a great console, that never fully realised its true potential, but Sonic CD gave us a glimpse of what might have been. I read an article somewhere last week, that mentioned Sonic CD would be released as a 'Free App of the Week', I got really excited about this announcement, as I've been looking for a good excuse and the right time to play this game on iOS. For me, this is not only the greatest Sonic game ever made, but it featured some of the best locations, level design and music I've ever heard on a Sega console. Everything appears to have survived the transition, from Mega-CD to iOS, only this time they've ditched the 90s 4:3 in favour of a 16:9 aspect ratio, it's not stretched either, as seen with so many other games in the App store, it's as if they've reb...

2016... The year of Nintendo

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I’m not the worlds biggest Nintendo fan, but of late, the software being released, has started to massively turn my head. For instance, I’ve spent the last couple of nights, and early hours of the morning, playing the awfully spectacular Bravely Second: End Layer, Stella Glow, Kid Icarus: Uprising and now the all new Demo, Hyrule Warriors Legends… What’s happening within Nintendo? The latter plays like a bunch of retro games all carefully stitched into one, at times you feel like there’s a bit of Gauntlet going on, a touch of Smash TV and bags of Sword of the Berserk. The rest, including strategy elements, borrowed from the best games of Nintendo's past. It's early days, but the demo has definitely got me excited.  I’m desperate for more, shame the demo doesn’t last long, I completed it in less than thirty minutes, especially when you consider i’m still playing the demo version of Bravely Second, and already several hours in. Still, I’m really excited about the 3DS...