CHIBI AKUMA EPISODE 1: INVASION
Here we have a bullet hell shooter for the humble CPC, it's been in development for quite some time, it features full-screen scrolling, up to 256 enemy bullets on screen at any one time and works across all CPC model of computers.
What does it handle like?
Enemy sprites look alright, there's definitely a variety on display, in fact on one of the boss levels, a submarine races into view, it almost takes up the entire bottom half of the screen, it looks really good, especially as the animation shows the damage model increase the more you hit the target. The graphics are well defined, but at the same time look and feel a bit messy. Unfortunately, the game suffers from chronic slowdown as the screen fills up, but despite this, the pace still remains respectable. It is difficult to tell if I'm actually hitting the bad guys or not, the game just gives me the impression that bullets are passing through enemy objects.
Music and sound?
Music just sounds like pots and pans banging together on a loop, I'm not even sure I could hear the in-game sound effects.
Good, bad or ugly?
My expectation was high, screenshots looked terrific. A horizontal bullet hell shooter on the CPC for the first time. Unfortunately, those hopes were dashed quickly after my twentieth death inside of ten minutes of play. Never in the history of the CPC has such a great looking shooter been so unplayable due to difficulty. Whilst the game looks promising from the outset, it delivers an utterly dismal playing experience.
Despite everything above, we still have to remember that this is a new game, running on an Amstrad CPC in 2017 and for that, I should be thankful.
The game can be downloaded here:
http://www.chibiakumas.com/
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