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Showing posts with the label videogames

Classic Replay - Sega Nomad

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What is it?   Feeling nostalgic for the golden days of the Mega Drive? Before Nintendo's Game Boy ruled the scene, there was Sega's Nomad—the Mega Drive that (almost) fit in your pocket. Only released in America, the Nomad was a portable version of Sega's 16-bit masterpiece. It was about the size of a chunky paperback book and heavier than your average Harry Potter novel. This pocket-sized powerhouse let you play Genesis (US Mega Drive) games on the go, with its six-button controller, a port for an external second controller, two AV outputs, a large built-in 3-inch colour screen, and the option to plug it into your TV at home. The only downside? It couldn't accommodate your beloved 32X and Sega peripherals. But hey, being able to play Toki on the toilet? Totally worth it! Why you should want one Genesis cartridges, including most UK and Japanese ones with an adapter, are still easily accessible and won't break the bank. Games you really should get From Ghouls 'n...

Sharp X68000 - What is it?

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  The Sharp X68000: A Retro Gaming Gem The Sharp X68000 is a legendary Japanese computer system that has earned a special place in the hearts of retro gaming enthusiasts. Released in 1987 , this 32-bit powerhouse was ahead of its time, offering arcade-quality graphics and sound that were unmatched by other home systems of the era A Brief History The X68000 was named after its Motorola 68000 CPU , which was also used in other iconic systems like the Atari ST, Amiga, Sega Genesis, and Neo Geo. Despite its high price tag, the X68000 became a success in Japan, finding its way into many homes and becoming a favourite among gamers and developers alike Standout Features One of the most remarkable aspects of the X68000 was its ability to deliver arcade-perfect ports . The system's architecture was similar to Capcom's CPS-1 arcade boards, making it an ideal platform for bringing arcade hits to the home. This capability allowed the X68000 to host some of the best and most faithful arcad...

Gaming Gear of Yesteryear: Commodore 64

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Commodore 64 Year Released: 1982  Manufacturer: Commodore Did you know? There are numerous underground sites dedicated to keeping the Commodore 64 alive and thriving. Check out C64.com and the more recent C64 Online Emulator . What is it? In the 80s, you were either an Amstrad, Spectrum, or Commodore kid. The C64 boasted a whopping 64K of memory, incredible sound, 16 colours, and superb hi-res graphics (for its time). It was also many kids' first experience with an online network when Commodore released the Compunet Modem, allowing them to spend all night downloading demos and chatting with other like-minded gaming fans. Why do I need it? For a treasure trove of original games that are still worth playing today. Titles like The Eidolon , Creatures , Wizball , and Ballblazer are some of the best and earliest games from Lucasfilm. Their first release, Rescue On Fractalus , used a pioneering technique to generate a believable 3D landscape - finding a 'Jaggi' enemy hammerin...

The ultimate 2 Player Games

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You can't beat an epic two-player experience! My earliest memory of a two-player game is playing Gauntlet on the Amstrad CPC with my cousin. We would spend hours on it, and then came Deeper Dungeons with 500 more levels, many of which were fan-made and from the developers themselves. Another early memory is Target Renegade, a fantastic game that was even better with a friend. It actually improved over the arcade original and then some. Then came Gryzor, and I was blown away. The home conversion I had was far from arcade perfect, but it allowed you to team up with a friend, which was a game-changer for the time in both depth of gameplay and cooperative action. But there were many more. Here's my list of favourite two-player games.  10. Gauntlet (1985): This dungeon crawler was a hit in arcades, allowing up to four players to team up and battle through hordes of enemies. Its cooperative gameplay and unique character classes made it a standout. 9. Contra (Gryzor UK) (1987): Known ...

The birth of the Amstrad Mega PC

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Back in 1993, 32 years ago, SEGA licensed a machine powered by a 32-bit Intel 80386SX CPU running at 25 MHz. At the time, the Intel DX2 and Pentium processors were just emerging, with the DX2 released in March 1992 and the Pentium in March 1993. Unfortunately, Amstrad's offering came a bit too late to make a significant impact. However, it was upgradable to 16MB of RAM and featured a 40MB hard drive, along with SVGA graphics boasting 256KB of RAM. There were plans to release a Cyrix 486 model, but it's unclear if it ever made it to market. The Amstrad Mega PC had potential, but several factors could have made it more successful: Better Timing: Releasing the Mega PC earlier, before the dominance of more powerful 486 and Pentium CPUs, could have given it a competitive edge. Improved Performance: Upgrading the CPU to a 486 or even a Pentium would have made it more appealing to consumers looking for better performance. Competitive Pricing: Offering the Mega PC at a more affordab...

How to Play Retro Games Today

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Retro gaming has seen a resurgence in recent years, with many people looking to relive the golden days of gaming. Whether you're a seasoned gamer or new to the world of retro games, there are plenty of ways to enjoy these classics today. Here's a guide on how to play retro games in the modern era. Emulators Emulators are software programs that mimic the hardware of old gaming consoles, allowing you to play retro games on your computer or mobile device. Popular emulators include RetroArch, Dolphin, and SNES9x. You'll need to download the emulator and the game ROMs (digital copies of the games) to get started. Be sure to check the legality of downloading ROMs in your region. Original Hardware For the purists out there, nothing beats playing on the original hardware. You can find old consoles like the NES, Sega Mega Drive, and Atari 2600 on online marketplaces or at retro gaming stores. Keep in mind that you might need to invest in some maintenance or repairs to get these old ...

The Enduring Power of the Sinclair ZX Spectrum

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In the ever-evolving world of technology, few brands have managed to maintain their relevance and charm quite like the Sinclair ZX Spectrum. This iconic 8-bit home computer, first released in 1982, continues to captivate the hearts and minds of enthusiasts around the globe. But what is it about the ZX Spectrum that keeps it so firmly rooted in modern-day life? Nostalgia: A Powerful Force Nostalgia plays a significant role in the enduring appeal of the ZX Spectrum. For many, it represents a simpler time when gaming was in its infancy, and the thrill of loading a game from a cassette tape was unmatched. The ZX Spectrum was more than just a computer; it was a gateway to countless adventures and a source of endless creativity. The memories of those early gaming experiences continue to resonate with fans, keeping the brand alive and well. Social Media Presence In today's digital age, the ZX Spectrum has found a new lease of life on social media platforms. Hashtags related to the ZX Spec...

Golden Axe: A Journey Through Platforms

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Golden Axe, a classic hack-and-slash game developed by Sega, has left an indelible mark on the gaming world since its release in 1989. Let's explore its journey across different platforms and see how it fared.  Arcade   Golden Axe made its debut in arcades, captivating players with its engaging gameplay and fantasy setting.  The arcade version is often hailed as the best iteration, thanks to its smooth controls, vibrant graphics, and immersive sound. It set the standard for beat-'em-up games and remains a beloved classic. Sega Mega Drive/Genesis The Sega Mega Drive (or Genesis in North America) brought Golden Axe to home consoles. While not a perfect port, it retained much of the arcade's charm and added two extra levels and new play modes. This version became a staple for Mega Drive owners and is fondly remembered for its faithful adaptation. Golden Axe on 16-bit Computers Golden Axe, the iconic hack-and-slash game, made its way to various 16-bit computers, including the...

Take the Bullet - Dreamcast

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Game: Take the Bullet Developer: Scotland based Red Lemon studios System: Sega Dreamcast Dreamcast games I never knew existed? This shooter is set in the sixties, you are a highly trained bodyguard who must protect a presidential candidate, from a well-known gang, called the Children Of Gabrielle. What's amazing is that this game has over twelve missions, over fifteen or more different weapons, with a wonderful option to play from either a first-person mode or third person view, but get this, Red Lemon  were also developing the game to work with the Dreamcast's  official lightgun. The mind boggles at such a thought, can you imagine the likes of Virtua Cop or Confidential Mission where you're fully in control of where you walk? From what I've read thus far, this would require the use of the D-Pad, freely running around in this type of game would have been amazing and most likely a first. That's exactly what the developers were hoping for here, throw the a...

How about a new Dizzy arcade adventure?

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How a new Dizzy game might look on the Amstrad CPC... I’ve always thought that the Dizzy series, when taken in its entirety, is as wonderful, wacky and varied as anything you see in a Sonic or Mario adventure. But our egg-headed friend desperately needs a comeback, and a Mario game mixed with the speed of a Sonic adventure might just be the ticket to bring Dizzy kicking and screaming back from the success of the 80's. Dizzy is a sleeping giant; why can't Codies see this? He should be up there with Sonic and Mario in terms of brand and mascot; it's almost criminal to keep him under wraps like this. Now for the weird part... He could be revived on the Amstrad CPC, the true home of Dizzy. He could use the Amstrad’s hardware scroll, as seen in Killer Cobra - look at the speed that game runs at! Now just imagine replacing the main sprite with an egg, then force upon him the laws of gravity, stick a rocket up his arse and watch him go. I can just see him now, rolling, bounci...

TANGLEWOOD: An original game for the SEGA Genesis/Mega Drive

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A brand new and original game for the SEGA Genesis/Mega Drive, to be released on cartridge in winter 2017! About this project  Tanglewood is a brand new and original game for the SEGA Mega Drive, to be released in physical cartridge form in winter 2017. Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators. Help back this project by clicking here!

Twin Turbo V8

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A good sense of speed in a driving game is one of the most vital ingredients, but is there such a thing as too fast? Not many driving games on the Amstrad CPC move at a fair old lick, but Twin Turbo from Codemasters threw out the rule book, breaking the Z80 speed barrier for Amstrad racers. This game is frantic, nerve-shredding almost, where driving dangerously seems to be the norm. Twin Turbo takes the traditional arcade concept where you race to the finish line over five stages. The car resembles a Ferrari, similar to the F40 seen in Turbo Outrun, only faster! The sense of speed is highly convincing, giving you the feeling that you are up against it, with other cars reacting to your movement. Every race feels dangerous, the pace is fast and weaving through traffic, negotiating corners and desperately trying to see over the brow of a hill requires massive concentration and good reflexes. Unfortunately, accidents will happen, in fact, lots of crashes will happen, this is ...

SEGA MEGA-CD

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The SEGA Mega-CD was supposed to be the future of electronic entertainment, but what went wrong? I don't recall that much excitement around the Mega-CD in the UK. However; I do recall being rightly pissed off with Sega for launching the Mega-CD a whole two years after it's initial launch in Japan. By the time I got mine, it was late October 1993... the UK launch price was way more expensive than originally anticipated, and the wait continued until I eventually raised the extra funds. I ended up with a Mega-CD MKII model, but happily handed over my hard earned cash, safe in the knowledge that SEGA couldn't possibly screw things up, in fact thinking about it now, "How did they?". SEGA had brand power, marketing might, and Megadrive established living room space "Surely failure was inconceivable?" I completely forget how many months had flown by, all merges into one after a while, but I do recall being quietly convinced that sales were looking good. The ...

Pinball Dreams Preview - Amstrad CPC

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I've finally played it, admittedly only a demo of the first level, but so far things look and play just as good as the Amiga original. This will never replace a real life Pinball experience, but it's bloody good for a computer simulation. The ball moves exactly as you'd expect, and the flippers are highly accurate, you can even give the table a shove. Graphically I've never seen anything like it on the CPC, initially I was convinced it was Plus only, but the programmers have outdone themselves with this one.  Time will tell how good this game translates to the CPC, but so far, on current form, this could go down as the best game ever for the CPC! Published on 27 Oct 2016 * October 2016 PREVIEW for Amstrad CPC * First presented at RetroSevilla 2016 * IMPORTANT! We strongly recommend to play the game on real CPC & monitor! * Minimum requirements: - 128kb of RAM - Floppy drive * Instructions: run"disc

WELLTRIS - New Amstrad title to my collection

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The Soviets strike again, only this time with innovation! I'm still struggling to understand how this one slipped me by. Twenty-six years later I'm scouring eBay, and the next minute, it's delivered through the letter box. This is basically Tetris with a 3D perspective, created by the same Alexey Pajitnov. There're three levels of difficulty, starting with beginner, advanced and finally expert. Each difficulty settings features its own game speed, with the latter seeming almost ridiculous. WELLTRIS continually chucks shapes at you, this bit being similar to the original, the difference now is that you can rotate each shape around the four outer walls as you watch it fall deeper towards the ground. There's sound, but nothing in the music department, sad really as I half expected the Tetris original, instead I found myself humming the original Korobeiniki soundtrack. The graphics are well defined, but seriously lack any real colour, it's also disappoin...

Donkey kong Jr - Zx Spectrum

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Just a few thoughts on the tribute game made with AGD, for the Sinclair ZX Spectrum. It's great and everything, but I'm confused? I'm still a massive fan of the original Donkey Kong arcade-style platformer from the 1980's. It is said to be the game that launched the career of Shigeru Miyamoto, but more importantly, Mario and Donkey Kong. The game went on to give Nintendo international stardom, with Miyamoto creating a legacy so powerful, that Nintendo and Japan should pray daily for his continued existence. However, Donkey Kong Jnr wasn't a great sequel, in fact, Miyamoto himself thinks it's a weaker game. It sold well, but so did the USGOLD home conversion of Outrun, so sales don't really mean diddly squat, in regards to us gaming enthusiasts. I did like the way this game reversed the characters roles, with Kong now caged and Mario becoming the antagonist. The game featured a good premise as well, instead of ...

Defence - New Amstrad CPC Game

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Yippee! A new Amstrad game called Defence just arrived through my letter box, it's my very own, unique custom personalised edition. It comes in a big plastic box, with many extra features. I've not played it much, but the graphics, presentation and general feel of the game so far are looking positive. I hate to admit it, but I'm finding initial progress quite difficult, but that's probably down to me, as I'm used to modern games holding my hand. Update with more info soon...

Ten Unknown Amstrad Classics - Part One

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Solomon's Key, Out of This World, 720, Sorcerer Lord, Red Led Anywhere you look on the internet, you'll find scores of videos and top ten articles from Amstrad CPC enthusiasts. But what about the games that never make these lists, the unsung heroes that programmed these unknown classics. Now is the time to don my cape, and celebrate the forgotten games of the CPC. So, here we go, these are a few games that I feel deserve a mention and recognition.   Sorcerer Lord - PSS, Amstrad Action, Rave, 81% This was great back in the day, no issues here, a great early 8bit strategy game, graphics as with all these types of games do their job, sound and presentation is nothing to write home about either, but engagement and play are where it shines best.   Western Games - Magic Bytes,  Amstrad Action, Rave, 76% These are some of the best graphics on the Amstrad, in fact, it's difficult to set them apart from the Atari ST version. The gameplay is great, with ...

Bubble Bobble 4CPC

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In development since 2008, the journey through the Cave of Monsters to rescue their girlfriends is finally on! Right now... CPC style! The game-play remains as simple as ever. You'll need to corner, capture and surrender all enemies using your bubble blowing antics before they can escape. It wouldn't be fair to compare BB4CPC with the other 8-bit versions, especially when considering the timeline. Instead, what we have here is the best damn conversion, we could have ever wished for, on the humble CPC. It completely trounces firebirds effort of the 1980's, and unlike the CPC original, in this new version, the bubbles can't simply be popped by walking straight into them (I always hated that). This time around, we've been treated to the original infectious theme tune, cute sprites, strategic gameplay, oodles of secrets, tight controls and a largely responsive, albeit hit and miss Jumping system (Something's gotta give). As usual, with this type of CPC ga...

Consoles Vs PC

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"Don't bother with consoles, buy games for your PC instead", I was told recently; I laughed it off. You see, my time spent playing games on the PC has been somewhat of a roller coaster ride. Before I explain why, I need to refer back to my first ever home computer, The ZX Spectrum and games such as Ant Attack, Death Chase and Sabre Wolf, which left a lasting impression and pushed the machine to its limits. Later on, around 1984, I transitioned to the Amstrad CPC. There were some really great games, Prince of Persia, Operation Wolf, and Renegade, to name but a few. I ain't gonna lie, I developed a sheer hatred for Speccy ports and the amount of games that forced me to play out my survival tactics in a small restricted window. This, for the most part, we're told was an absolute necessity, because in order to get the likes of Operation Wolf and Wec-Le Mans running comparatively near to the standard of the arcade original, something had to give, and that...